Weighted scoring
Signals are multiplied by the selected mode’s weights.
DETERMINISTIC DECISION ENGINE
PRISM scores tasks, checks readiness and dependencies, then allocates finite team capacity. No AI. Same inputs produce the same plan.
GAME DEVELOPMENT SCENARIO
Changes are session-only.
DECISION PLAN
HOW IT WORKS
Signals are multiplied by the selected mode’s weights.
Tasks below the readiness gate are held back.
Blocked work waits until its prerequisites are complete or underway.
Each scheduled task consumes the capacity it needs.
Every verdict includes its score and a deterministic reason.
ABOUT
Designed and built by Ryan Cai · Summer 2026. A rule-based systems project exploring how a small team can turn competing work into a clear, auditable action plan.