PRISMPriority & Resource Allocation System

DETERMINISTIC DECISION ENGINE

Turn a backlog into an explainable decision plan.

PRISM scores tasks, checks readiness and dependencies, then allocates finite team capacity. No AI. Same inputs produce the same plan.

GAME DEVELOPMENT SCENARIO

Enter Tasks → Set Constraints → Run PRISM

Tasks

Changes are session-only and never affect Ryan’s baseline.

Team capacity

Decision thresholds

DECISION PLAN

Run the scenario to see recommendations.

HOW IT WORKS

Five transparent stages.

01

Weighted scoring

Signals are multiplied by the selected mode’s weights.

02

Readiness checks

Tasks below the readiness gate are held back.

03

Dependencies

Blocked work waits until its prerequisites are complete or underway.

04

Resource constraints

Each scheduled task consumes the capacity it needs.

05

Explainable ranking

Every verdict includes its score and a deterministic reason.

ABOUT

PRISM

Designed and built by Ryan Cai · Summer 2026. A rule-based systems project exploring how a small team can turn competing work into a clear, auditable action plan.